Review of Mount: Control That Feels Unfair (When Done Right)
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Overview
Mount is dominant because gravity helps you, not them. Knees pinch, hips low, hands on the floor only when necessary. The art is isolation: make them use their arms for base, then remove their choices.
Who benefits
- Lighter players who struggle to hold side control.
- Anyone who wants a safer submission platform than wild scrambles.
Pay‑off
From mount you build gift‑wraps, Ezekiels, mounted triangles, arm bars. You’ll understand head positioning and knee‑elbow connection from the other side. On defence you’ll finally respect elbow‑knee escape timing.
Watch‑outs
- Sitting high with feet crossed under bum = easy trap and roll.
- Attacking with arms straight lets them bridge you.
- On defence, turning belly‑down without hand control is back‑giveaway.
Try this round
- Top flow: Low mount → knee slide to high mount → isolate an arm → S‑mount → armbar with knees tight.
- Bottom flow: Frame at hips → bridge to create space → knee through to half guard; repeat both sides.
- “One minute to live” drill: Top must attack; bottom must escape to half or butterfly. Swap.
Final word
Mount is about patience and structure, not bouncing. Build ladders; take what they give, not what you fancy.
-
Chuk